![]() In Rise of the Tomb Raider, the first patch that provided support for DirextX 12 was not that well received, it was unstable, lacked support for Asynchronous Compute and more often than not provided less performance than the games DirectX 11 counterpart. ![]() This means that right now DirectX 12 has not been used to its fullest potential in a lot of cases, especially when games are being ported over to DirectX 12 from DirectX 11 rather than being built with support from the ground up. ![]() For game developers DirectX 12 has been a huge learning process, giving them access to tools and hardware unlike they ever had before on the PC platform. ![]()
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